You can outlast fights with +15 armor at 3 stacks which you can't really find elsewhere. his buff can be situationally useful - provided the enemy cannot strip buffs, and you have some sort of healing. This is amazing for obvious reasons, especially in today's age with 2 lane enemies. if you find the leg cuffs, you can change his role entirely and he becomes a CC master constantly stunning something with charge without having to relocate. As a minor note, he does very high damage against a few enemies who constantly buff themselves (dwarven berserkers for example) due to his vorpal strike. good/decent at stripping blocks due to his attacks being multiple. The immune to debuff orb is exceedingly rare and even if you find it, that's an item slot it takes up. For example sure the DK can dispel himself if he gets debuffed, but that wastes his turn doing so. While to some extent you can remove them with certain classes/items/potions whatever, those may not always available or have an opportunity cost associated with them. Getting stunned is insanely bad and annoying in the last 2 floors. Some debuffs are really scary (executioner mark, and any number of double damage marks). I like putting damage reduction equipment on him. This must be used with caution though if he gets shuffled out of stance yup his armor does suck then, or if enemies get the first strike before he can stance it might be bad news. When you say "weak" defense, I don't understand, maybe you need to look at the stance more closely. Armor is great to have, particularly if you can find a way to heal the skeleton. while in stance, he has the highest potential armor of any minion.
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